If your online community aims to connect two groups, you have a problem. Neither group will join until the other group is already there. Buyers
If your online community aims to connect two groups, you have a problem. Neither group will join until the other group is already there. Buyers
Contact the HR departments and ask if they would direct any employees they’ve been forced to lay off to join your online community. Your online
Apply game mechanics to your online community. It’s a huge concept, but here’s a few things you should consider implementing. Collecting. Give members something they
Find 4 or 5 people that do the same sort of work that you do. Collect their e-mail addresses and send a group e-mail introducing
Give power users something no-one else can have. Give them something that shows up on their profile. Maybe their name in a different colour font.
Many communities would be 100% more successful if they could convert 1% of their lurkers to become creators. Typically, Lurkers read but don’t participate. Lurkers
Like pumping up a bike tyre, you need to build pressure. You need a point where the messages you send out hit a wall and
Community members that only contribute negative comments should be kicked out. Community members that don’t add anything to the conversation when they post, should be
Most online communities have an e-mail a friend feature. It’s probably not used much. It’s too much effort to find your friends’ e-mail addresses. You