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Johnny Truant

Great points. I think customization is absolutely essential... you need some way to really showcase the personalities of the members. The simplest example is avatars -- a forum without avatar photos is nearly useless, IMO, because it feels like a bunch of faceless robots.

I've also seen custom user titles that change as participants generate higher post counts. And hell, post counts themselves can be status markers. I've seen people generate 10k posts in 9 months before.

Grant Simmons

"Game mechanics"

Interesting points that address peoples' competitive instinct.

Part of this, that I've found really relevant and effective both on and offline is what I call the "completion syndrome"

Most people need to complete things. They have a sense of satisfaction and sense of accomplishment when a 'job' is out the way.

This is a reason some forum 'rankings' work so well when they illustrate (for example) 5 'bars' and bars are filled to represent levels of (numbers of) responses.

Same with Disney's online virtual world Toon Town (as my son - and wallet - would attest to) players are motivated to exceed a certain level or complete certain tasks to gain access to additional areas of play - covered with clouds until access is granted.

Offline I produced a program for a Culinary school, giving each student a folder with empty labelled tabs corresponding to different levels or different classes (including recipes etc) motivating, educating and illustrating the depth and breath of the class offerings and schedules. The key inclusion here are the empty labelled tabs that compel most students to complete additional courses to 'fill the folder'.

Same goes for Pokemon cards, prizes in cereal and jigsaw puzzles.

Reinforcing the same principles online to drive community involvement makes sense.

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